![]() ![]() In v3.6.30.0 and later, if a client is in an online game with at least one other connected client, and the host stops responding (without detectably dropping the connection) during a remote client's turn, then the game will not automatically time out the connection.When a v3.6.24.1 user is present in an online game along with v3.6.23 or v3.6.24.2+ users, a desync may happen during long turns of the v3.6.23 / 3.6.24.2+ users.In an online game, the delay between turns (a minimum of 2 seconds) is perhaps sometimes longer than necessary. ![]() This applies both to the host/join screen and the in-game chat. Whispers are not sent securely, and can be spied upon using a network packet logger.One possible cause of crashes, sometimes before W:A even has a chance to start up, can be nonstandard, erroneous, or missing files in the directory structure of the W:A CD-ROM or installed "Worms Armageddon" folder, often due to a pirated copy of W:A.V3.6.31.2b Alpha Update () - first Steam release This document lists the changes which have been introduced in each version and provides a list of known issues and bugs in the current software. Since its initial release in 1999, Worms Armageddon has undergone continual evolution, with two programmers, Deadcode and CyberShadow, continuing to add new features and implement community-requested improvements to the game. 3.31 v3.6.31.2b Alpha Update () - first Steam release.
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