It is reasonable to believe that he died of injuries sustained during the battle. The Great Khan died in the summer of 1227, during a campaign against the Tanguts, along the upper reaches of the Yellow River, in Yinchuan. The local goddess, Tyr, could be the Tyr from the Forgotten Realms or even Norse myth if that is your campaign setting.The death of Genghis Khan is shrouded in secrecy. If you are playing in Dragonlance, you could replace Yargoth the Dread Serpent with Tiamat, or Dendar in Fearun. If your campaign is set in a pre-published setting, this town of Emystrell can be replaced or fit into any campaign with a few tweaks to local gods and names. You are invited to use this as a launch point adventure to lead your heroes on a larger adventure that might someday set them against an Anathema Serpent demigod, or it may simply be the adventure that begins their journeys and the evil of Yargoth stops here at Emystrell. These plot points are intentionally left vague for you to fill in the gaps based on what your players seem interested in. This adventure has hooks for Dungeon Masters interested in a larger campaign involving the sinister plots of the Yuan-Ti (snake people) as well as other interesting adventure hooks (such as the giants in the nearby mountains or the stolen gem: The Eye of the Dragon). Roleplaying notes are kept light to allow for room for your own interpretations and details to NPCs remain as free to do with as you choose unless I felt inspired and hoped to give you a cool idea. The third section of this book is the detailed map and notes on the town and surrounding area of Emystrell. The second section of the adventure features the dungeon: a labyrinthine complex of an ancient elven crypt which the thieves guild has used as a base of operations for a decade.until the serpent worshipping cult arrived. It has elements of mystery and investigation in the first section which can be detailed and highly involved for groups that enjoy the process of searching for clues and solving mysteries or just as easily glossed over for groups that are more tactics focused. This adventure is designed for a party of 3-5 heroic characters from the 2nd to 3rd level. The baron is offering a handsome reward to anyone who can show proof of the end of whatever evil curse that has taken hold of their town. It seems their nightmares have come to life as in recent weeks, people have mysteriously gone missing, vanishing in the night without a trace! Everyone is too paralyzed by their own despair to do anything or venture far from the safety of their homes. Tooth Fairies, Flying Monkeys and Foglings: custom monsters with stat blocksĪ colorful battle map with both DM and player versions and separate monster and environment art assetsįor months, the dreams of the people of Emystrell have become dark and terrible. Well rounded, complex NPCs with old school portraits Multiple entry and exit points, suggested developments for many different pathways It can be placed within any setting where travel to the Feywild is a possibility.Ī painstakingly crafted 25 page full-color and fully illustrated PDF, a printer friendly B&W version, and a tested for screen readers accessible versionĪ customisable, standalone adventure with opportunities for exploration, skill challenges, NPC interactions and combat However, it is ideally played over two or even three sessions so that the players have time to absorb all that is happening and make decisions with more care. As a standalone one shot, it is possible to complete it within a session of six+ hours. It will take a party from an ancient forest to a magical island at the fringe of the Feywild to the Feywild itself. The Disappearance of Esme is a short adventure for four or five characters of 2nd to 4th level. Given the adventure’s horror elements and milestone advancement, Six Millimeters is easy to use as a starting scenario to the Curse of Strahd adventure.Ĭontent Warning: Suicide, Self Mutilation For players who take their time investigating the Lodge and discovering its dreadful past, this adventure may take 7-9 hours to complete. This adventure is intended for 1st-level characters and uses milestone advancement to ensure they reach 3rd-level throughout the course of the game. Spellcasters especially are in for a nasty surprise! Panes, meanwhile use their impressive stature to quickly overwhelm their foes. Shardlings revel in the paranoia caused by their reflective horrors, sowing doubt and mayhem until the opportune moment presents itself. And in their home, the only thing standing between you and death is six millimeters of glass.Ĭan you escape the Polished? Find out in Six Millimeters, a thrilling horror adventure for the world's greatest roleplaying game! Take 4-6 of your friends through the Lodge, an extradimensional space overrun by nightmarish beings that can strike from any reflective surface.
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